The Record
The rules, and everything you have found.
How this works
Every word the game uses at a portal, defined once. No account needed.
- BANK
- Leave now and keep it all. Every portal you rode makes this bigger: ×1.25 at the first portal, ×2.44 once you have ridden three.
- The run ends there. No more food, no more powers.
- RIDE ON
- Keep going. Bigger Score, bigger fall.
- Nothing is safe yet. Crash and you keep less each time.
- TRADE UP
- Trade body length for a new power.
- Your snake grows to carry it. Max 3 per run.
- Power Pod
- Drive into it to choose a power.
- It fades if you leave it. Nothing is lost, but nothing is offered either.
- Energy Commitment
- Store up to 6 Energy. One recovers every 1 hour on server time, including while offline. Commit 1–6 before a run for a nonlinear harvest multiplier.
- Every committed unit is consumed when the run starts and is never refunded for a crash or abandonment. A zero-Energy run still Scores, ranks and counts at 25% harvest. Energy cannot be bought or gifted.
- Level I
- Reach 2 points in one Path — powers, heirloom traits and bloodline all count — and its first rung turns on for the rest of the run.
- Level II
- Reach 3 points AND pick 2 powers of that Path in this run.
- Points beyond a gate never overflow past it: without those 2 picks you stay on Level I however many points you carry. Unlocks at 8 banked runs.
- Level III
- Reach 4 points AND pick 3 powers of that Path in this run.
- Every Level III carries a permanent cost that persists through revives. Unlocks at 20 banked runs, or earlier on a mastered League.
- Trait slots
- A snake carries at most 2 traits. Rare and above start with 2; any lineage that reaches Gen 3 gains the second regardless of rarity.
- Rarity buys slot potential and cosmetics — never stats — and the cap of 2 never rises. Traits are drafted at breeding, so the way to change one is to breed again.
- Bloodline strength
- Every bloodline tilts your power offers toward its Path, strength 0 included. Strength 1 adds a starting Path point; strength 2 additionally guarantees that Path in your first offer.
- The starting point does nothing until 12 banked runs, and spawn sources are capped at 2 points per strain — you can never spawn closer than one pick from Level II.
- Legacy
- From Gen 4, every new generation compounds that snake's permanent Lineage factor by ×1.02. The proportional gain never shrinks and there is no designed Lineage ceiling; because Lineage is part of Yield Build, that headline rises too.
- Each generation past Gen 3 multiplies the breeding price by ×1.25. Leaderboards read none of it — Legacy rewards long-term ownership without rewriting the competitive gameplay result.
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