The Record

The rules, and everything you have found.

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How this works

Every word the game uses at a portal, defined once. No account needed.

BANK
Leave now and keep it all. Every portal you rode makes this bigger: ×1.25 at the first portal, ×2.44 once you have ridden three.
The run ends there. No more food, no more powers.
RIDE ON
Keep going. Bigger Score, bigger fall.
Nothing is safe yet. Crash and you keep less each time.
TRADE UP
Trade body length for a new power.
Your snake grows to carry it. Max 3 per run.
Power Pod
Drive into it to choose a power.
It fades if you leave it. Nothing is lost, but nothing is offered either.
Energy Commitment
Store up to 6 Energy. One recovers every 1 hour on server time, including while offline. Commit 1–6 before a run for a nonlinear harvest multiplier.
Every committed unit is consumed when the run starts and is never refunded for a crash or abandonment. A zero-Energy run still Scores, ranks and counts at 25% harvest. Energy cannot be bought or gifted.
Level I
Reach 2 points in one Path — powers, heirloom traits and bloodline all count — and its first rung turns on for the rest of the run.
Level II
Reach 3 points AND pick 2 powers of that Path in this run.
Points beyond a gate never overflow past it: without those 2 picks you stay on Level I however many points you carry. Unlocks at 8 banked runs.
Level III
Reach 4 points AND pick 3 powers of that Path in this run.
Every Level III carries a permanent cost that persists through revives. Unlocks at 20 banked runs, or earlier on a mastered League.
Trait slots
A snake carries at most 2 traits. Rare and above start with 2; any lineage that reaches Gen 3 gains the second regardless of rarity.
Rarity buys slot potential and cosmetics — never stats — and the cap of 2 never rises. Traits are drafted at breeding, so the way to change one is to breed again.
Bloodline strength
Every bloodline tilts your power offers toward its Path, strength 0 included. Strength 1 adds a starting Path point; strength 2 additionally guarantees that Path in your first offer.
The starting point does nothing until 12 banked runs, and spawn sources are capped at 2 points per strain — you can never spawn closer than one pick from Level II.
Legacy
From Gen 4, every new generation compounds that snake's permanent Lineage factor by ×1.02. The proportional gain never shrinks and there is no designed Lineage ceiling; because Lineage is part of Yield Build, that headline rises too.
Each generation past Gen 3 multiplies the breeding price by ×1.25. Leaderboards read none of it — Legacy rewards long-term ownership without rewriting the competitive gameplay result.
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SupaSnake — Where Skill Creates Legacy